public sealed struct Sandbox.VideoWriter.Config
Related Guides
Broader workflow and conceptual references connected to this API.
You can define your own custom asset types as GameResources. They give you a nice inspector window and they're hotloaded in-game, which means you can whip things up pretty quickly if you're using them.
The Storage system provides a simple, unified way to manage user-generated content in your game. Whether you're saving game progress, storing player creations, or anything else, Storage handles everything from local file management to Steam Workshop integration.
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The mount system is extensible - anyone can write a mount to add support for a new game or engine and contribute it to s&box via pull request. A mount detects a game's install directory via Steam, scans its files, and converts assets into s&box compatible assets, all at runtime.
Methods
Showing 1 methods
public bool IsCodecSupported()
Can this container support the codec.
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.VideoWriter.Config |