Entryclass

This is a cleaned up version of gameserveritem_t.

objectEntry
Namespace
global
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.Services.ServerList.Entry

Properties11

Showing 11 properties

public string Sandbox.Services.ServerList.Entry.Game { get; set; }PUBLICGETSET

Returns:string

public int Sandbox.Services.ServerList.Entry.GameVersion { get; set; }PUBLICGETSET

Returns:int

public string Sandbox.Services.ServerList.Entry.IPAddressAndPort { get; set; }PUBLICGETSET

Returns:string

public string Sandbox.Services.ServerList.Entry.Map { get; set; }PUBLICGETSET

Returns:string

public int Sandbox.Services.ServerList.Entry.MaxPlayers { get; set; }PUBLICGETSET

Returns:int

public string Sandbox.Services.ServerList.Entry.Name { get; set; }PUBLICGETSET

Returns:string

public int Sandbox.Services.ServerList.Entry.Ping { get; set; }PUBLICGETSET

Returns:int

public int Sandbox.Services.ServerList.Entry.Players { get; set; }PUBLICGETSET

Returns:int

public ulong Sandbox.Services.ServerList.Entry.SteamId { get; set; }PUBLICGETSET

Returns:ulong

public string[] Sandbox.Services.ServerList.Entry.Tags { get; set; }PUBLICGETSET

Returns:string[]

public int Sandbox.Services.ServerList.Entry.Tick { get; set; }PUBLICGETSET

Returns:int

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