CommonDataclass

objectCommonData
Namespace
global
Assembly
Sandbox.Engine
Declaration
public class Sandbox.Model.CommonData

Properties8

Showing 8 properties

public float Sandbox.Model.CommonData.ExplosionDamage { get; set; }PUBLICGETSET

Should this prop explode when destroyed? If so, this is the radius of the damage from it.

Returns:float

public float Sandbox.Model.CommonData.ExplosionForce { get; set; }PUBLICGETSET

Should this prop explode when destroyed? If so, this is the physics push force from it.

Returns:float

public float Sandbox.Model.CommonData.ExplosionRadius { get; set; }PUBLICGETSET

Should this prop explode when destroyed? If so, this is the radius of the damage from it.

Returns:float

public bool Sandbox.Model.CommonData.Explosive { get; set; }PUBLICGETSET

Should this prop explode when destroyed? If so, this is the radius of the damage from it.

Returns:bool

public bool Sandbox.Model.CommonData.Flammable { get; set; }PUBLICGETSET

Should this prop explode when destroyed? If so, this is the radius of the damage from it.

Returns:bool

public float Sandbox.Model.CommonData.Health { get; set; }PUBLICGETSET

If the prop is destructable this is its start health

Returns:float

public float Sandbox.Model.CommonData.ImpactDamage { get; set; }PUBLICGETSET

The amount of damage this deals to other objects when it collides at high speed. If set to -1, this will be calculated from the mass of the rigidbody.

Returns:float

public float Sandbox.Model.CommonData.MinImpactDamageSpeed { get; set; }PUBLICGETSET

Minimum impact damage speed to break this object.

Returns:float

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