API Referenceglobal
CommonDataclass
object→CommonData
Properties8
Showing 8 properties
public float Sandbox.Model.CommonData.ExplosionDamage { get; set; }
Should this prop explode when destroyed? If so, this is the radius of the damage from it.
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float—public float Sandbox.Model.CommonData.ExplosionForce { get; set; }
Should this prop explode when destroyed? If so, this is the physics push force from it.
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float—public float Sandbox.Model.CommonData.ExplosionRadius { get; set; }
Should this prop explode when destroyed? If so, this is the radius of the damage from it.
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float—public bool Sandbox.Model.CommonData.Explosive { get; set; }
Should this prop explode when destroyed? If so, this is the radius of the damage from it.
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bool—public bool Sandbox.Model.CommonData.Flammable { get; set; }
Should this prop explode when destroyed? If so, this is the radius of the damage from it.
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bool—public float Sandbox.Model.CommonData.Health { get; set; }
If the prop is destructable this is its start health
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float—public float Sandbox.Model.CommonData.ImpactDamage { get; set; }
The amount of damage this deals to other objects when it collides at high speed. If set to -1, this will be calculated from the mass of the rigidbody.
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float—public float Sandbox.Model.CommonData.MinImpactDamageSpeed { get; set; }
Minimum impact damage speed to break this object.
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float—No results match this filter.