API Referenceglobal
public abstract class Sandbox.SerializedProperty.Proxy : Sandbox.SerializedProperty
Allows easily creating SerializedProperty classes that wrap other properties.
Related Guides
Broader workflow and conceptual references connected to this API.
IGameObjectNetworkEvents
Allows a GameObject's Components to listen to changes in ownership state.
Network Helper
To make a multiplayer game you need to take care of a few things. There's a special component that helps with those things, called NetworkHelper. This is a simple component that fits a lot of situations, but can be used as an example to code your own network component.
Constructors
Showing 1 constructors
protected Proxy()
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Methods
Showing 4 methods
public virtual System.Collections.Generic.IEnumerable`1<System.Attribute> GetAttributes()
public virtual T GetValue(T defaultValue = null)
Parameters
defaultValue: Default: null
public virtual void SetValue(T value)
public virtual bool TryGetAsObject(Sandbox.SerializedObject obj)
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Properties
Showing 18 properties
public virtual Sandbox.SerializedProperty.AsAccessor Sandbox.SerializedProperty.Proxy.As { get; set; }
public virtual string Sandbox.SerializedProperty.Proxy.Description { get; set; }
public virtual string Sandbox.SerializedProperty.Proxy.DisplayName { get; set; }
public virtual string Sandbox.SerializedProperty.Proxy.GroupName { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.HasChanges { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsEditable { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsField { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsMethod { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsProperty { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsPublic { get; set; }
public virtual bool Sandbox.SerializedProperty.Proxy.IsValid { get; set; }
public virtual string Sandbox.SerializedProperty.Proxy.Name { get; set; }
public virtual int Sandbox.SerializedProperty.Proxy.Order { get; set; }
public virtual Sandbox.SerializedObject Sandbox.SerializedProperty.Proxy.Parent { get; set; }
public virtual System.Type Sandbox.SerializedProperty.Proxy.PropertyType { get; set; }
protected virtual Sandbox.SerializedProperty Sandbox.SerializedProperty.Proxy.ProxyTarget { get; set; }
public virtual string Sandbox.SerializedProperty.Proxy.SourceFile { get; set; }
public virtual int Sandbox.SerializedProperty.Proxy.SourceLine { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.System |
| Doc ID | T:Sandbox.SerializedProperty.Proxy |