s&box docs

public class Sandbox.SceneObject.SceneObjectFlagAccessor

Properties

Showing 13 properties

public bool Sandbox.SceneObject.SceneObjectFlagAccessor.ExcludeGameLayer { get; set; }

Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.

public bool Sandbox.SceneObject.SceneObjectFlagAccessor.WantsFrameBufferCopy { get; set; }

Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.

Metadata

FieldValue
Namespaceglobal
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.SceneObject.SceneObjectFlagAccessor

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