SerializeOptionsclass

objectSerializeOptions
Namespace
global
Assembly
Sandbox.Engine
Declaration
public class Sandbox.GameObject.SerializeOptions

Constructors1

Showing 1 constructors

Properties3

Showing 3 properties

public bool Sandbox.GameObject.SerializeOptions.Cloning { get; set; }PUBLICGETSETOBSOLETE

We're cloning this object

Obsolete: Has no effect

Returns:bool

public bool Sandbox.GameObject.SerializeOptions.SceneForNetwork { get; set; }PUBLICGETSET

If we're serializing for network, we won't include any networked objects

Returns:bool

public bool Sandbox.GameObject.SerializeOptions.SingleNetworkObject { get; set; }PUBLICGETSET

We're going to send a single network object

Returns:bool

On this page