API Referenceglobal
public class Sandbox.GameObject.SerializeOptions
Constructors
Showing 1 constructors
public SerializeOptions()
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Properties
Showing 3 properties
public bool Sandbox.GameObject.SerializeOptions.Cloning { get; set; }Obsolete
We're cloning this object
Obsolete: Has no effect
public bool Sandbox.GameObject.SerializeOptions.SceneForNetwork { get; set; }
If we're serializing for network, we won't include any networked objects
public bool Sandbox.GameObject.SerializeOptions.SingleNetworkObject { get; set; }
We're going to send a single network object
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.GameObject.SerializeOptions |