API Referenceglobal
SerializeOptionsclass
object→SerializeOptions
Constructors1
Showing 1 constructors
public SerializeOptions()
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Properties3
Showing 3 properties
public bool Sandbox.GameObject.SerializeOptions.Cloning { get; set; }
We're cloning this object
Obsolete: Has no effect
Returns:
bool—public bool Sandbox.GameObject.SerializeOptions.SceneForNetwork { get; set; }
If we're serializing for network, we won't include any networked objects
Returns:
bool—public bool Sandbox.GameObject.SerializeOptions.SingleNetworkObject { get; set; }
We're going to send a single network object
Returns:
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