public class Editor.Label.Header : Editor.Label
Related Guides
Broader workflow and conceptual references connected to this API.
When creating your own Classes/Structs/Assets/ect, you'll sometimes want custom editors that pair with them. For example, a Gradient Editor so you can visually see what the Gradient looks like instead of editing the Gradient as if it were a Struct with a list of Colours.
The FilmGrain component adds simulated film-style grain to the camera output. It's purely visual โ it does not affect gameplay or lighting โ and is intended to add texture, grit or stylistic noise to the final image.
You can add attributes to your Component's properties in C# to change how they look in the editor/inspector.
Razor Component allow you to define some content to show inside another razor file. This makes it easy to create Panels that are more agile and reusable.
In the editor Textures can be generated in a number of ways. They can be created from an image (which is pretty normal), or a color, or a gradient, or text, or SVG source. These are called texture generators.
Editor Events are events that are broadcast globally throughout the editor and can be listened to/fired from any Editor Project. These are useful for creating your own custom Editor Tools and making sure they can work in tandem with existing systems.
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.Label.Header |