public sealed struct Sandbox.DataModel.GameSetting.Option
Related Guides
Broader workflow and conceptual references connected to this API.
You can find information about how to install and use SteamCMD here <https://developer.valvesoftware.com/wiki/SteamCMD> to install the s&box Dedicated Server.
When creating a Tool or Editor Project, it's common to want to be able to trigger certain actions with a key press or combined keystroke (Like O to enter Object Mode, or SHIFT+B to enter the Block Tool).
The video will be rendered from the perspective of any active camera in the scene. You should therefore control camera motion using tracks in your movie project. You can also use tracks to toggle which cameras are enabled in the scene, if necessary.
These quality guidelines will help you through the process of creating clothing that stands a better chance of being accepted for sale on the s&box store.
An important part of s&box being a modern game platform is allowing the developers that use it to make money from it.
If you want to add your own templates to the GameObject Create menu, it's as simple as enabling "Show In Menu" on a Prefab File:
Constructors
Showing 1 constructors
public Option(string Name, string Icon)
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Methods
Showing 1 methods
public void Deconstruct(string Name, string Icon)
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Properties
Showing 2 properties
public string Sandbox.DataModel.GameSetting.Option.Icon { get; set; }
public string Sandbox.DataModel.GameSetting.Option.Name { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.DataModel.GameSetting.Option |