Inputsclass

The input state, allows interaction with Gizmos

objectInputs
Namespace
global
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.Gizmo.Inputs

Properties8

Showing 8 properties

public bool Sandbox.Gizmo.Inputs.DoubleClick { get; set; }PUBLICGETSET

Returns:bool

public bool Sandbox.Gizmo.Inputs.IsHovered { get; set; }PUBLICGETSET

True if the scene is being hovered by the mouse. False if the cursor is being used somewhere else

Returns:bool

public bool Sandbox.Gizmo.Inputs.LeftMouse { get; set; }PUBLICGETSET

Returns:bool

public bool Sandbox.Gizmo.Inputs.RightMouse { get; set; }PUBLICGETSET

Returns:bool

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