API Referenceglobal
Inputsclass
The input state, allows interaction with Gizmos
object→Inputs
Properties8
Showing 8 properties
public Sandbox.SceneCamera Sandbox.Gizmo.Inputs.Camera { get; set; }
public bool Sandbox.Gizmo.Inputs.IsHovered { get; set; }
True if the scene is being hovered by the mouse. False if the cursor is being used somewhere else
Returns:
bool—public Sandbox.KeyboardModifiers Sandbox.Gizmo.Inputs.Modifiers { get; set; }
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