API Referenceglobal
AudioAccessorclass
object→AudioAccessor
Properties8
Showing 8 properties
public float Sandbox.VideoPlayer.AudioAccessor.Distance { get; set; }
Returns:
float—public Sandbox.Curve Sandbox.VideoPlayer.AudioAccessor.Falloff { get; set; }
public bool Sandbox.VideoPlayer.AudioAccessor.LipSync { get; set; }
Enables lipsync processing.
Returns:
bool—public bool Sandbox.VideoPlayer.AudioAccessor.ListenLocal { get; set; }
Place the listener at 0,0,0 facing 1,0,0.
Returns:
bool—public Vector3 Sandbox.VideoPlayer.AudioAccessor.Position { get; set; }
Position of the sound.
public Sandbox.Audio.Mixer Sandbox.VideoPlayer.AudioAccessor.TargetMixer { get; set; }
Which mixer do we want to write to
public System.Collections.Generic.IReadOnlyList`1<float> Sandbox.VideoPlayer.AudioAccessor.Visemes { get; set; }
A list of 15 lipsync viseme weights. Requires `Sandbox.VideoPlayer.AudioAccessor.LipSync` to be enabled.
Returns:
IReadOnlyList<float>—public float Sandbox.VideoPlayer.AudioAccessor.Volume { get; set; }
Volume of the sound.
Returns:
float—No results match this filter.