API Referenceglobal
public sealed struct Sandbox.Terrain.TerrainMaterialInfo
Information about terrain materials at a specific position
Methods
Showing 2 methods
public Sandbox.TerrainMaterial GetDominantMaterial()
Gets the dominant material at this position based on blend factor
public int GetDominantMaterialIndex()
Gets the dominant material index at this position based on blend factor
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Properties
Showing 6 properties
public Sandbox.TerrainMaterial Sandbox.Terrain.TerrainMaterialInfo.BaseMaterial { get; set; }
The base terrain material resource (if available)
public int Sandbox.Terrain.TerrainMaterialInfo.BaseTextureId { get; set; }
The base (primary) material index at this position
public float Sandbox.Terrain.TerrainMaterialInfo.BlendFactor { get; set; }
Blend factor between base and overlay (0-1, where 0 = full base, 1 = full overlay)
public bool Sandbox.Terrain.TerrainMaterialInfo.IsHole { get; set; }
Whether this position is marked as a hole
public Sandbox.TerrainMaterial Sandbox.Terrain.TerrainMaterialInfo.OverlayMaterial { get; set; }
The overlay terrain material resource (if available)
public int Sandbox.Terrain.TerrainMaterialInfo.OverlayTextureId { get; set; }
The overlay (secondary) material index at this position
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Terrain.TerrainMaterialInfo |