API Referenceglobal
PlayerStatclass
object→PlayerStat
Properties14
Showing 14 properties
public double Sandbox.Services.Stats.PlayerStat.Avg { get; set; }
The average value
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double—public string Sandbox.Services.Stats.PlayerStat.Description { get; set; }
The description of this stat, as defined on the backend
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string—public System.DateTimeOffset Sandbox.Services.Stats.PlayerStat.First { get; set; }
The time of the first value
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DateTimeOffset—public double Sandbox.Services.Stats.PlayerStat.FirstValue { get; set; }
The last value
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double—public System.DateTimeOffset Sandbox.Services.Stats.PlayerStat.Last { get; set; }
The time of the last value
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DateTimeOffset—public double Sandbox.Services.Stats.PlayerStat.LastValue { get; set; }
The last value
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double—public double Sandbox.Services.Stats.PlayerStat.Max { get; set; }
The maximum value
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double—public double Sandbox.Services.Stats.PlayerStat.Min { get; set; }
The minimum value
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double—public string Sandbox.Services.Stats.PlayerStat.Name { get; set; }
The programatic name for this stat. This should probably be called Ident
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string—public double Sandbox.Services.Stats.PlayerStat.Sum { get; set; }
The sum of all values
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double—public string Sandbox.Services.Stats.PlayerStat.Title { get; set; }
The title of this stat, as defined on the backend
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string—public string Sandbox.Services.Stats.PlayerStat.Unit { get; set; }
The unit of this stat as defined on the backend
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string—public double Sandbox.Services.Stats.PlayerStat.Value { get; set; }
The current stat value
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double—public string Sandbox.Services.Stats.PlayerStat.ValueString { get; set; }
The current value formatted using Unit
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