API Referenceglobal
public sealed struct Sandbox.Surface.SurfaceSoundCollection
Holds a dictionary of common sounds associated with a surface. This allows you to pick and choose an appropriate sound.
Properties
Showing 10 properties
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.Break { get; set; }
Sound to play when an object made of this breaks
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.Bullet { get; set; }
Bullet impact sound for this surface.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.FootLand { get; set; }
Landing sound for this surface.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.FootLaunch { get; set; }
Jump sound for this surface.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.FootLeft { get; set; }
Left footstep sound.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.FootRight { get; set; }
Right footstep sound.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.ImpactHard { get; set; }
Hard, high velocity impact sound.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.ImpactSoft { get; set; }
Soft, low velocity impact sound.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.ScrapeRough { get; set; }
Rough scraping sound when scraping against another surface.
public Sandbox.SoundEvent Sandbox.Surface.SurfaceSoundCollection.ScrapeSmooth { get; set; }
Smooth scraping sound when scraping against another surface.
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Surface.SurfaceSoundCollection |