ClothingEntryclass

objectClothingEntry
Namespace
global
Assembly
Sandbox.Engine
Declaration
public class Sandbox.ClothingContainer.ClothingEntry

Constructors2

Showing 2 constructors

Properties5

Showing 5 properties

public string Sandbox.ClothingContainer.ClothingEntry.Bone { get; set; }PUBLICGETSET

If this item is manually placed, this is the bone we're attached to

Returns:string

public int Sandbox.ClothingContainer.ClothingEntry.ItemDefinitionId { get; set; }PUBLICGETSET

If this is a Steam Inventory Item then this is the item definition id. This usually means we'll look up the clothing item from the workshop.

Returns:int

public System.Nullable`1<float> Sandbox.ClothingContainer.ClothingEntry.Tint { get; set; }PUBLICGETSET

Used to select a tint for the item. The gradients are defined in the item.

Returns:Nullable<float>

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