API Referenceglobal
public sealed struct Sandbox.Component.IPressable.Event
Describes who pressed it.
Related Guides
Broader workflow and conceptual references connected to this API.
Editor Events
Editor Events are events that are broadcast globally throughout the editor and can be listened to/fired from any Editor Project. These are useful for creating your own custom Editor Tools and making sure they can work in tandem with existing systems.
Events
You can broadcast and listen to events in your scene using interfaces.
Constructors
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Methods
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Properties
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public System.Nullable`1<Ray> Sandbox.Component.IPressable.Event.Ray { get; set; }
public Sandbox.Component Sandbox.Component.IPressable.Event.Source { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Component.IPressable.Event |