GlobalStatclass

objectGlobalStat
Namespace
global
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.Services.Stats.GlobalStat

Properties12

Showing 12 properties

public double Sandbox.Services.Stats.GlobalStat.Avg { get; set; }PUBLICGETSET

The average value

Returns:double

public string Sandbox.Services.Stats.GlobalStat.Description { get; set; }PUBLICGETSET

The description of this stat, as defined on the backend

Returns:string

public double Sandbox.Services.Stats.GlobalStat.Max { get; set; }PUBLICGETSET

The maximum value

Returns:double

public double Sandbox.Services.Stats.GlobalStat.Min { get; set; }PUBLICGETSET

The minimum value

Returns:double

public string Sandbox.Services.Stats.GlobalStat.Name { get; set; }PUBLICGETSET

The programatic name for this stat. This should probably be called Ident

Returns:string

public long Sandbox.Services.Stats.GlobalStat.Players { get; set; }PUBLICGETSET

The amount of players that have this stat

Returns:long

public double Sandbox.Services.Stats.GlobalStat.Sum { get; set; }PUBLICGETSET

The sum of all values

Returns:double

public string Sandbox.Services.Stats.GlobalStat.Title { get; set; }PUBLICGETSET

The title of this stat, as defined on the backend

Returns:string

public string Sandbox.Services.Stats.GlobalStat.Unit { get; set; }PUBLICGETSET

The unit of this stat as defined on the backend

Returns:string

public double Sandbox.Services.Stats.GlobalStat.Value { get; set; }PUBLICGETSET

The current stat value

Returns:double

public string Sandbox.Services.Stats.GlobalStat.ValueString { get; set; }PUBLICGETSET

The current value formatted using Unit

Returns:string

public double Sandbox.Services.Stats.GlobalStat.Velocity { get; set; }PUBLICGETSET

The change in this stat in units per hour

Returns:double

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