API Referenceglobal
public class Sandbox.ClothingContainer.ClothingEntry
Constructors
Showing 2 constructors
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Properties
Showing 5 properties
public string Sandbox.ClothingContainer.ClothingEntry.Bone { get; set; }
If this item is manually placed, this is the bone we're attached to
public Sandbox.Clothing Sandbox.ClothingContainer.ClothingEntry.Clothing { get; set; }
A direct reference to the clothing item
public int Sandbox.ClothingContainer.ClothingEntry.ItemDefinitionId { get; set; }
If this is a Steam Inventory Item then this is the item definition id. This usually means we'll look up the clothing item from the workshop.
public System.Nullable`1<float> Sandbox.ClothingContainer.ClothingEntry.Tint { get; set; }
Used to select a tint for the item. The gradients are defined in the item.
public System.Nullable`1<Transform> Sandbox.ClothingContainer.ClothingEntry.Transform { get; set; }
If this item is manually placed, this is the offset relative to the bone
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Metadata
| Field | Value |
|---|---|
| Namespace | global |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.ClothingContainer.ClothingEntry |