s&box docs

public class Sandbox.NavMeshArea : Sandbox.Volumes.VolumeComponent

An area that influences the NavMesh generation. Areas can be used to block off parts of the NavMesh. Static areas have almost no performance overhead. Moving areas at runtime will have an impact on performance if done excessively.

Broader workflow and conceptual references connected to this API.

Constructors

Showing 1 constructors

Methods

Showing 1 methods

protected virtual System.Threading.Tasks.Task OnLoad(Sandbox.LoadingContext context)

Properties

Showing 3 properties

public bool Sandbox.NavMeshArea.IsBlocker { get; set; }

Whether navmesh generation in this area will be completely disabled.

public Sandbox.Collider Sandbox.NavMeshArea.LinkedCollider { get; set; }Obsolete

The collider this area's shape is based on. In almost every case, you will want to use a trigger collider for this.

Obsolete: Use the SceneVolume property inherited from VolumeComponent instead

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.NavMeshArea

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