BroadcastAttributeclass

Marks a method as being an RPC that when invoked will be called for all connected clients including the host. The state of the object the RPC is called on will be up-to-date including its `Sandbox.GameTransform` and any properties with the `Sandbox.SyncAttribute` or `Sandbox.HostSyncAttribute` attributes by the time the method is called on remote clients. The only except is any synchronized properties marked with `Sandbox.SyncAttribute.Query` which will generally only be received every network tick.

objectRpcAttributeBroadcastAttribute
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.BroadcastAttribute : Sandbox.RpcAttribute

Obsolete

Please use Rpc.Broadcast

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Properties1

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