API ReferenceSandbox
TriggerHurtclass
Deals damage to objects inside
Constructors1
Showing 1 constructors
public TriggerHurt()
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Properties5
Showing 5 properties
public float Sandbox.TriggerHurt.Damage { get; set; }
How much damage to apply
Returns:
float—public Sandbox.TagSet Sandbox.TriggerHurt.DamageTags { get; set; }
These tags will be applied to the emitted `Sandbox.DamageInfo`
public Sandbox.TagSet Sandbox.TriggerHurt.Exclude { get; set; }
If not empty, the target must not have one of these tags
public Sandbox.TagSet Sandbox.TriggerHurt.Include { get; set; }
If not empty, the target must have one of these tags
public float Sandbox.TriggerHurt.Rate { get; set; }
The delay between applying the damage
Returns:
float—No results match this filter.