CollisionSoundSystemclass

This system exists to collect pending collision sounds and filter them into a unique set, to avoid unnesssary sounds playing, when they're going to be making the same sound anyway.

objectGameObjectSystem<T>CollisionSoundSystem
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.CollisionSoundSystem : Sandbox.GameObjectSystem<T>

Constructors1

Showing 1 constructors

Methods3

Showing 3 methods

public void RegisterCollision(Sandbox.Collision collision)PUBLIC

Register this physics collision with the sound system

ParameterTypeDescription
collisionCollision
Returns:void

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