API ReferenceSandbox
LineRendererclass
Renders a line between a list of points
Constructors1
Showing 1 constructors
public LineRenderer()
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Properties22
Showing 22 properties
public bool Sandbox.LineRenderer.Additive { get; set; }
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bool—public bool Sandbox.LineRenderer.AutoCalculateNormals { get; set; }
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bool—public bool Sandbox.LineRenderer.CastShadows { get; set; }
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bool—public Sandbox.Gradient Sandbox.LineRenderer.Color { get; set; }
public int Sandbox.LineRenderer.CylinderSegments { get; set; }
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int—public float Sandbox.LineRenderer.DepthFeather { get; set; }
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float—public Sandbox.SceneLineObject.CapStyle Sandbox.LineRenderer.EndCap { get; set; }
public Sandbox.SceneLineObject.FaceMode Sandbox.LineRenderer.Face { get; set; }
public float Sandbox.LineRenderer.FogStrength { get; set; }
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float—public bool Sandbox.LineRenderer.Lighting { get; set; }
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bool—public bool Sandbox.LineRenderer.Opaque { get; set; }
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bool—public System.Collections.Generic.List`1<Sandbox.GameObject> Sandbox.LineRenderer.Points { get; set; }
public float Sandbox.LineRenderer.SplineBias { get; set; }
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float—public float Sandbox.LineRenderer.SplineContinuity { get; set; }
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float—public int Sandbox.LineRenderer.SplineInterpolation { get; set; }
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int—public float Sandbox.LineRenderer.SplineTension { get; set; }
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float—public Sandbox.SceneLineObject.CapStyle Sandbox.LineRenderer.StartCap { get; set; }
public Sandbox.TrailTextureConfig Sandbox.LineRenderer.Texturing { get; set; }
public bool Sandbox.LineRenderer.UseVectorPoints { get; set; }
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bool—public System.Collections.Generic.List`1<Vector3> Sandbox.LineRenderer.VectorPoints { get; set; }
public Sandbox.Curve Sandbox.LineRenderer.Width { get; set; }
public bool Sandbox.LineRenderer.Wireframe { get; set; }
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