LineRendererclass

Renders a line between a list of points

objectRendererLineRenderer
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.LineRenderer : Sandbox.Renderer

Constructors1

Showing 1 constructors

Properties22

Showing 22 properties

public bool Sandbox.LineRenderer.Additive { get; set; }PUBLICGETSET

Returns:bool

public bool Sandbox.LineRenderer.AutoCalculateNormals { get; set; }PUBLICGETSET

Returns:bool

public bool Sandbox.LineRenderer.CastShadows { get; set; }PUBLICGETSET

Returns:bool

public int Sandbox.LineRenderer.CylinderSegments { get; set; }PUBLICGETSET

Returns:int

public float Sandbox.LineRenderer.DepthFeather { get; set; }PUBLICGETSET

Returns:float

public float Sandbox.LineRenderer.FogStrength { get; set; }PUBLICGETSET

Returns:float

public bool Sandbox.LineRenderer.Lighting { get; set; }PUBLICGETSET

Returns:bool

public bool Sandbox.LineRenderer.Opaque { get; set; }PUBLICGETSET

Returns:bool

public float Sandbox.LineRenderer.SplineBias { get; set; }PUBLICGETSET

Returns:float

public float Sandbox.LineRenderer.SplineContinuity { get; set; }PUBLICGETSET

Returns:float

public int Sandbox.LineRenderer.SplineInterpolation { get; set; }PUBLICGETSET

Returns:int

public float Sandbox.LineRenderer.SplineTension { get; set; }PUBLICGETSET

Returns:float

public bool Sandbox.LineRenderer.UseVectorPoints { get; set; }PUBLICGETSET

Returns:bool

public System.Collections.Generic.List`1<Vector3> Sandbox.LineRenderer.VectorPoints { get; set; }PUBLICGETSET

Returns:List<Vector3>

public bool Sandbox.LineRenderer.Wireframe { get; set; }PUBLICGETSET

Returns:bool

On this page

Constructorspublic LineRenderer()Propertiespublic System.Boolean Sandbox.LineRenderer.Additive { get; set; }public System.Boolean Sandbox.LineRenderer.AutoCalculateNormals { get; set; }public System.Boolean Sandbox.LineRenderer.CastShadows { get; set; }public Sandbox.Gradient Sandbox.LineRenderer.Color { get; set; }public System.Int32 Sandbox.LineRenderer.CylinderSegments { get; set; }public System.Single Sandbox.LineRenderer.DepthFeather { get; set; }public Sandbox.SceneLineObject.CapStyle Sandbox.LineRenderer.EndCap { get; set; }public Sandbox.SceneLineObject.FaceMode Sandbox.LineRenderer.Face { get; set; }public System.Single Sandbox.LineRenderer.FogStrength { get; set; }public System.Boolean Sandbox.LineRenderer.Lighting { get; set; }public System.Boolean Sandbox.LineRenderer.Opaque { get; set; }public System.Collections.Generic.List`1<Sandbox.GameObject> Sandbox.LineRenderer.Points { get; set; }public System.Single Sandbox.LineRenderer.SplineBias { get; set; }public System.Single Sandbox.LineRenderer.SplineContinuity { get; set; }public System.Int32 Sandbox.LineRenderer.SplineInterpolation { get; set; }public System.Single Sandbox.LineRenderer.SplineTension { get; set; }public Sandbox.SceneLineObject.CapStyle Sandbox.LineRenderer.StartCap { get; set; }public Sandbox.TrailTextureConfig Sandbox.LineRenderer.Texturing { get; set; }public System.Boolean Sandbox.LineRenderer.UseVectorPoints { get; set; }public System.Collections.Generic.List`1<Vector3> Sandbox.LineRenderer.VectorPoints { get; set; }public Sandbox.Curve Sandbox.LineRenderer.Width { get; set; }public System.Boolean Sandbox.LineRenderer.Wireframe { get; set; }Metadata