API ReferenceSandbox
public sealed struct Sandbox.Texture3DBuilder
Constructors
Showing 1 constructors
public Texture3DBuilder()
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Methods
Showing 23 methods
public Sandbox.Texture Finish()
Build and create the actual texture
public Sandbox.Texture3DBuilder WithAnonymous(bool isAnonymous)
Set whether the texture is an anonymous texture or not
Parameters
isAnonymous: Set if it's anonymous or not
public Sandbox.Texture3DBuilder WithDepthFormat()
public Sandbox.Texture3DBuilder WithDynamicUsage()
public Sandbox.Texture3DBuilder WithFormat(Sandbox.ImageFormat format)
public Sandbox.Texture3DBuilder WithGPUOnlyUsage()
public Sandbox.Texture3DBuilder WithMips(int mips)
public Sandbox.Texture3DBuilder WithMultisample(Sandbox.MultisampleAmount amount)
Define which how much multisampling the current texture should use
Parameters
amount: Multisampling amount
public Sandbox.Texture3DBuilder WithMultiSample16X()
public Sandbox.Texture3DBuilder WithMultiSample2X()
public Sandbox.Texture3DBuilder WithMultiSample4X()
public Sandbox.Texture3DBuilder WithMultiSample6X()
public Sandbox.Texture3DBuilder WithMultiSample8X()
public Sandbox.Texture3DBuilder WithName(string name)
Provide a name to identify the texture by
Parameters
name: Desired texture name
public Sandbox.Texture3DBuilder WithScreenFormat()
public Sandbox.Texture3DBuilder WithScreenMultiSample()
public Sandbox.Texture3DBuilder WithSemiStaticUsage()
public Sandbox.Texture3DBuilder WithStaticUsage()
public Sandbox.Texture3DBuilder WithUAVBinding()
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Texture3DBuilder |