public static abstract sealed class Sandbox.Storage
Related Guides
Broader workflow and conceptual references connected to this API.
The Storage system provides a simple, unified way to manage user-generated content in your game. Whether you're saving game progress, storing player creations, or anything else, Storage handles everything from local file management to Steam Workshop integration.
We prevent access to classes and functions that could be used maliciously by whitelisting what can be used.
Assets are the building blocks of your game โ models, materials, sounds, textures, and custom resources. S&box provides tools for creating, importing, managing, and distributing assets.
| | Minimum | Recommended | |:--|:--|:--| | OS | Windows 10 (64-bit) | Windows 11 (64-bit) | | Processor | Core i5-7500 / Ryzen 5 1600 | Core i7-9700K / Ryzen 7 3700 | | Memory | 8 GB RAM | 16 GB RAM | | Graphics | GTX 1050 / RX 570 - 4GB VRAM | RTX 2060 / RX 6600XT - 8GB VRAM | | Network | Broadband Internet connection | Broadband Internet connection | | Storage | 12 GB available space | 50 GB available space | | VR Support | OpenXR | OpenXR |
Methods
Showing 2 methods
public static Sandbox.Storage.Entry CreateEntry(string type)
Create a new storage entry of the given type.
Parameters
type: A name to categorize this type as. For example "dupe" or "save"
Returns
A new Entry
public static Sandbox.Storage.Entry[] GetAll(string type)
No results match this filter.
Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Storage |