public class Sandbox.CubemapFogController
Constructors
Showing 1 constructors
public CubemapFogController()
No results match this filter.
Properties
Showing 11 properties
public bool Sandbox.CubemapFogController.Enabled { get; set; }
Is this cubemap fog active?
public float Sandbox.CubemapFogController.EndDistance { get; set; }
The distance from the player at which the fog will be at full strength.
public float Sandbox.CubemapFogController.FalloffExponent { get; set; }
Exponent for distance falloff. For example, 2.0 is proportional to square of distance.
public float Sandbox.CubemapFogController.HeightExponent { get; set; }
Exponent for height falloff. For example, 2.0 is proportional to square of distance.
public float Sandbox.CubemapFogController.HeightStart { get; set; }
The absolute height in the map at which the height fog will start to fade in.
public float Sandbox.CubemapFogController.HeightWidth { get; set; }
The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.
public float Sandbox.CubemapFogController.LodBias { get; set; }
Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.
public float Sandbox.CubemapFogController.StartDistance { get; set; }
The distance from the player at which the fog will start to fade in.
public Sandbox.Texture Sandbox.CubemapFogController.Texture { get; set; }
Cubemap texture to use for the fog.
public Color Sandbox.CubemapFogController.Tint { get; set; }
Tint of the fog.
public Transform Sandbox.CubemapFogController.Transform { get; set; }
Location of the fog.
No results match this filter.
Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.CubemapFogController |