SceneAnimationSystemclass

objectGameObjectSystem<T>SceneAnimationSystem
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.SceneAnimationSystem : Sandbox.GameObjectSystem<T>

Constructors1

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Properties1

Showing 1 properties

public int Sandbox.SceneAnimationSystem.BoneFrame { get; set; }PUBLICGETSETPER-FRAME

Incremented once per frame when bones are updated. Lets per-frame bone caches - like `Sandbox.SkinnedModelRenderer.BoneWorldTransforms` - know when they're stale without re-reading the skeleton more than once per frame.

Returns:int

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