s&box docs

public class Sandbox.PostProcessVolume : Sandbox.Volumes.VolumeComponent

A volume that defines a region in the scene where post processing effects will be applied.

Broader workflow and conceptual references connected to this API.

Constructors

Showing 1 constructors

Methods

Showing 1 methods

public float GetWeight(Vector3 pos)

Get weight based on position

Properties

Showing 4 properties

public float Sandbox.PostProcessVolume.BlendDistance { get; set; }

Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.

public bool Sandbox.PostProcessVolume.EditorPreview { get; set; }

Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume.

public int Sandbox.PostProcessVolume.Priority { get; set; }

Higher priority volumes override lower priority ones. The default priority is 0.

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.PostProcessVolume

On this page