API ReferenceSandbox
public abstract class Sandbox.BaseSoundComponent : Sandbox.Component
Constructors
Showing 1 constructors
protected BaseSoundComponent()
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Methods
Showing 4 methods
protected void ApplyOverrides(Sandbox.SoundHandle h)
public virtual void StartSound()
public virtual void StopSound()
protected void TestSound()
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Properties
Showing 20 properties
public float Sandbox.BaseSoundComponent.Distance { get; set; }
public bool Sandbox.BaseSoundComponent.DistanceAttenuation { get; set; }
public bool Sandbox.BaseSoundComponent.DistanceAttenuationOverride { get; set; }
public Sandbox.Curve Sandbox.BaseSoundComponent.Falloff { get; set; }
public bool Sandbox.BaseSoundComponent.Force2d { get; set; }
public float Sandbox.BaseSoundComponent.MaxRepeatTime { get; set; }
public float Sandbox.BaseSoundComponent.MinRepeatTime { get; set; }
public bool Sandbox.BaseSoundComponent.Occlusion { get; set; }
public bool Sandbox.BaseSoundComponent.OcclusionOverride { get; set; }
public float Sandbox.BaseSoundComponent.OcclusionRadius { get; set; }
public float Sandbox.BaseSoundComponent.Pitch { get; set; }
public bool Sandbox.BaseSoundComponent.PlayOnStart { get; set; }
public bool Sandbox.BaseSoundComponent.ReflectionOverride { get; set; }
public bool Sandbox.BaseSoundComponent.Reflections { get; set; }
public bool Sandbox.BaseSoundComponent.Repeat { get; set; }
public Sandbox.SoundEvent Sandbox.BaseSoundComponent.SoundEvent { get; set; }
public bool Sandbox.BaseSoundComponent.SoundOverride { get; set; }
public bool Sandbox.BaseSoundComponent.StopOnNew { get; set; }
public Sandbox.Audio.MixerHandle Sandbox.BaseSoundComponent.TargetMixer { get; set; }
The mixer we want this sound to play through
public float Sandbox.BaseSoundComponent.Volume { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.BaseSoundComponent |