public class Editor.Input : Editor.InputOutputBase
Related Guides
Broader workflow and conceptual references connected to this API.
Just like Subgraphs, you can also create your own custom Nodes with C# (and shader code) to be used in Shader Graphs.
There are various interfaces that can be given to components for specific purposes.
Some Input methods are specific to Controllers/Gamepads, and are useful to know for making sure your player experience caters to those who don't play on a Keyboard + Mouse.
You can broadcast and listen to events in your scene using interfaces.
Input glyphs are an easy way to show users which buttons to press for actions, they automatically adjust for whatever device you're using and return appropriate textures.
Input is accessed using theโฆ Input class!
Constructors
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public Input()
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.Input |