API ReferenceEditor
public class Editor.TextureResourceCompiler : Sandbox.Resources.ResourceCompiler
Constructors
Showing 1 constructors
public TextureResourceCompiler()
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Methods
Showing 2 methods
protected virtual System.Threading.Tasks.Task`1<bool> Compile()
protected virtual bool CompileEmbedded(Sandbox.Resources.EmbeddedResource embed)
We found an embedded resource definition. 1. Find the TextureGenerator 2. Create a child texture resource with a deterministic name 3. Put the provided compile data in that and let it compile 4. Store a reference to the compiled version in the json
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.TextureResourceCompiler |