s&box docs

public class Editor.TextureResourceCompiler : Sandbox.Resources.ResourceCompiler

Constructors

Showing 1 constructors

Methods

Showing 2 methods

protected virtual System.Threading.Tasks.Task`1<bool> Compile()

protected virtual bool CompileEmbedded(Sandbox.Resources.EmbeddedResource embed)

We found an embedded resource definition. 1. Find the TextureGenerator 2. Create a child texture resource with a deterministic name 3. Put the provided compile data in that and let it compile 4. Store a reference to the compiled version in the json

Metadata

FieldValue
NamespaceEditor
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.TextureResourceCompiler

On this page