s&box docs

public class Editor.DragAssetData

Represents an asset being dragged into an editor window. Assets will either be sourced from a package (see `Editor.DragAssetData.PackageIdent`) or a local path (see `Editor.DragAssetData.AssetPath`). Instances of this type are accessed through `Editor.DragData.Assets`.

Methods

Showing 2 methods

public System.Threading.Tasks.Task`1<Editor.Asset> GetAssetAsync()

Completes when the asset is ready to use. For cloud assets, the first call to this will start downloading and installing the source package. This is safe to call multiple times, the same task will be returned.

public System.Threading.Tasks.Task`1<Sandbox.Package> GetPackageAsync()

For package assets, completes when the source package information is available.

Properties

Showing 4 properties

public string Editor.DragAssetData.AssetPath { get; set; }

For local assets, the path to the asset. Equivalent to `Editor.Asset.Path`.

public float Editor.DragAssetData.DownloadProgress { get; set; }

For cloud assets, a value between `0.0` and `1.0` representing download progress. Download will only start after the first call to `Editor.DragAssetData.GetAssetAsync`.

public bool Editor.DragAssetData.IsInstalled { get; set; }

True when the asset is ready for use locally. For cloud assets, download will only start after the first call to `Editor.DragAssetData.GetAssetAsync`.

public string Editor.DragAssetData.PackageIdent { get; set; }

For package assets, the identifier of the source package. Will always be of the form `org.package[#version]`.

Metadata

FieldValue
NamespaceEditor
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.DragAssetData

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