public class Editor.Frame : Editor.Widget
Like a widget - but is drawn
Related Guides
Broader workflow and conceptual references connected to this API.
By default, async tasks in s&box run on the main thread. They operate a lot like coroutines, making them the perfect replacement.
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Input is accessed using theโฆ Input class!
We very much recommend that you only use this if you can't use input actions for whatever reason. You can't rebind these at all.
You can record gameplay into a MovieClip, which can be played back or imported into Movie Maker for editing. This could be useful for killcams in shooters, leaderboard replays in racing games, or for capturing gameplay to edit into a trailer.
s&box provides a set of utilities for working with time in your game. These let you write things like cooldowns, countdowns, and frame-rate independent movement cleanly and without manual bookkeeping.
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.Frame |