s&box docs

public static abstract sealed class Editor.CodeEditor

For opening source code files in whatever code editor the user has selected.

Methods

Showing 7 methods

public static string AddonSolutionPath()

public static bool CanOpenFile(string path)

Returns true if the file exists and can be opened by the current code editor.

public static string FindSolutionFromPath(string path)

Finds a .sln this path belongs to, this is pretty much entirely for internal usage to open engine slns

public static void OpenAddon(Sandbox.Project addon)

public static void OpenSolution()

Open the solution of all s&box projects

Properties

Showing 2 properties

public static Editor.ICodeEditor Editor.CodeEditor.Current { get; set; }

The current code editor we're using.

public static string Editor.CodeEditor.Title { get; set; }

Friendly name for our current code editor.

Metadata

FieldValue
NamespaceEditor
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.CodeEditor

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