API ReferenceEditor
public static abstract sealed class Editor.GameMode
Registers a widget with the input system, so it uses SDL.
Methods
Showing 2 methods
public static void ClearPlayMode()
public static void SetPlayWidget(Editor.SceneRenderingWidget widget)
Given a widget, register it for SDL input, and tell the engine this is the swapchain we have
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.GameMode |