ExportConfigclass

objectExportConfig
Namespace
Editor
Assembly
Sandbox.Tools
Declaration
public class Editor.ExportConfig

Constructors1

Showing 1 constructors

Properties8

Showing 8 properties

public uint Editor.ExportConfig.AppId { get; set; }PUBLICGETSET

The Steam AppID for the target .exe

Returns:uint

public System.Collections.Generic.Dictionary`2<string,object> Editor.ExportConfig.AssemblyFiles { get; set; }PUBLICGETSET

If the compile process created any assemblies

Returns:Dictionary<string,object>

public System.DateTime Editor.ExportConfig.BuildDate { get; set; }PUBLICGETSET

Game's build date

Returns:DateTime

public string Editor.ExportConfig.ExecutableName { get; set; }PUBLICGETSET

The target .exe name for this export

Returns:string

public string Editor.ExportConfig.StartupImage { get; set; }PUBLICGETSET

The splash screen to use

Returns:string

public string Editor.ExportConfig.TargetDir { get; set; }PUBLICGETSET

Where are we putting the exported build?

Returns:string

public string Editor.ExportConfig.TargetIcon { get; set; }PUBLICGETSET

The icon for the target .exe

Returns:string

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