API ReferenceEditor
ExportConfigclass
object→ExportConfig
Constructors1
Showing 1 constructors
public ExportConfig()
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Properties8
Showing 8 properties
public uint Editor.ExportConfig.AppId { get; set; }
The Steam AppID for the target .exe
Returns:
uint—public System.Collections.Generic.Dictionary`2<string,object> Editor.ExportConfig.AssemblyFiles { get; set; }
If the compile process created any assemblies
Returns:
Dictionary<string,object>—public System.DateTime Editor.ExportConfig.BuildDate { get; set; }
Game's build date
Returns:
DateTime—public string Editor.ExportConfig.ExecutableName { get; set; }
The target .exe name for this export
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string—public Sandbox.Project Editor.ExportConfig.Project { get; set; }
public string Editor.ExportConfig.StartupImage { get; set; }
The splash screen to use
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string—public string Editor.ExportConfig.TargetDir { get; set; }
Where are we putting the exported build?
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string—public string Editor.ExportConfig.TargetIcon { get; set; }
The icon for the target .exe
Returns:
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