s&box docs

public static abstract sealed class Editor.EditorPreferences

Properties

Showing 28 properties

public static bool Editor.EditorPreferences.BackfaceSelection { get; set; }

Should we hit the back faces when tracing meshes

public static bool Editor.EditorPreferences.BoundsPlacement { get; set; }

Use bounds when dragging in objects

public static float Editor.EditorPreferences.CameraFieldOfView { get; set; }

Camera field of view

public static bool Editor.EditorPreferences.CameraInvertPan { get; set; }

Should the camera panning be inverted?

public static float Editor.EditorPreferences.CameraMovementSmoothing { get; set; }

Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible.

public static float Editor.EditorPreferences.CameraSpeed { get; set; }

How fast should the camera move

public static float Editor.EditorPreferences.CameraZFar { get; set; }

The furthest thing to render

public static float Editor.EditorPreferences.CameraZNear { get; set; }

The closest thing to render

public static string Editor.EditorPreferences.DedicatedServerCommandLineArgs { get; set; }

Command-line arguments for new game instances spawned by the editor.

public static float Editor.EditorPreferences.ErrorNotificationTimeout { get; set; }

The amount of seconds to keep a notification open if it's an error

public static bool Editor.EditorPreferences.HideOrbitCursor { get; set; }

Should we hide the eye cursor when orbiting scene camera?

public static bool Editor.EditorPreferences.HidePanCursor { get; set; }

Should we hide the eye cursor when panning scene camera?

public static bool Editor.EditorPreferences.HideRotateCursor { get; set; }

Should we hide the eye cursor when rotating the scene camera?

public static bool Editor.EditorPreferences.InvertOrbitZoom { get; set; }

Should the orbit camera zoom be inverted? Inverted: mouse up/left zooms in, mouse down/right zooms outStandard: mouse down/right zooms in, mouse up/left zooms out

public static string Editor.EditorPreferences.NewInstanceCommandLineArgs { get; set; }

Command-line arguments for new game instances spawned by the editor.

public static float Editor.EditorPreferences.OrbitZoomSpeed { get; set; }

How fast should the orbit camera zoom?

public static bool Editor.EditorPreferences.PasteAtCursor { get; set; }

When enabled, pasted or duplicated objects are placed under the cursor and aligned to the hit surface.

public static System.Collections.Generic.Dictionary`2<string,string> Editor.EditorPreferences.ShortcutOverrides { get; set; }

Overrides for any Editor shortcuts.

public static bool Editor.EditorPreferences.UndoSounds { get; set; }

Controls whether a sound is played for any undo/redo operation (success or failure)

public static bool Editor.EditorPreferences.WindowedLocalInstances { get; set; }

Whether new game instances spawned by the editor are in windowed mode.

Metadata

FieldValue
NamespaceEditor
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.EditorPreferences

On this page

Propertiespublic static System.Boolean Editor.EditorPreferences.BackfaceSelection { get; set; }public static System.Boolean Editor.EditorPreferences.BoundsPlacement { get; set; }public static System.Single Editor.EditorPreferences.CameraFieldOfView { get; set; }public static System.Boolean Editor.EditorPreferences.CameraInvertPan { get; set; }public static System.Single Editor.EditorPreferences.CameraMovementSmoothing { get; set; }public static System.Single Editor.EditorPreferences.CameraSensitivity { get; set; }public static System.Single Editor.EditorPreferences.CameraSpeed { get; set; }public static System.Single Editor.EditorPreferences.CameraZFar { get; set; }public static System.Single Editor.EditorPreferences.CameraZNear { get; set; }public static System.Boolean Editor.EditorPreferences.ClearConsoleOnPlay { get; set; }public static Editor.EditorPreferences.NotificationLevel Editor.EditorPreferences.CompileNotifications { get; set; }public static System.Boolean Editor.EditorPreferences.CreateObjectsAtOrigin { get; set; }public static System.String Editor.EditorPreferences.DedicatedServerCommandLineArgs { get; set; }public static System.Single Editor.EditorPreferences.ErrorNotificationTimeout { get; set; }public static System.Boolean Editor.EditorPreferences.FastHotload { get; set; }public static System.Boolean Editor.EditorPreferences.FullScreenOnPlay { get; set; }public static System.Boolean Editor.EditorPreferences.HideOrbitCursor { get; set; }public static System.Boolean Editor.EditorPreferences.HidePanCursor { get; set; }public static System.Boolean Editor.EditorPreferences.HideRotateCursor { get; set; }public static System.Boolean Editor.EditorPreferences.InvertOrbitZoom { get; set; }public static System.String Editor.EditorPreferences.NewInstanceCommandLineArgs { get; set; }public static System.Boolean Editor.EditorPreferences.NotificationPopups { get; set; }public static System.Boolean Editor.EditorPreferences.NotificationSounds { get; set; }public static System.Single Editor.EditorPreferences.OrbitZoomSpeed { get; set; }public static System.Boolean Editor.EditorPreferences.PasteAtCursor { get; set; }public static System.Collections.Generic.Dictionary`2<System.String,System.String> Editor.EditorPreferences.ShortcutOverrides { get; set; }public static System.Boolean Editor.EditorPreferences.UndoSounds { get; set; }public static System.Boolean Editor.EditorPreferences.WindowedLocalInstances { get; set; }Metadata