public sealed class Sandbox.Clutter.ClutterComponent : Sandbox.Component
Clutter scattering component supporting both infinite and volumes.
Related Guides
Broader workflow and conceptual references connected to this API.
Constructors
Showing 1 constructors
public ClutterComponent()
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Methods
Showing 5 methods
public void Clear()
public void ClearInfinite()
Clears all infinite mode tiles for this component.
public void Generate()
public void InvalidateTileAt(Vector3 worldPosition)
Invalidates the tile at the given world position, causing it to regenerate.
public void InvalidateTilesInBounds(BBox bounds)
Invalidates all tiles within the given bounds, causing them to regenerate.
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Properties
Showing 6 properties
public BBox Sandbox.Clutter.ClutterComponent.Bounds { get; set; }
public Sandbox.Clutter.ClutterDefinition Sandbox.Clutter.ClutterComponent.Clutter { get; set; }
The clutter containing objects to scatter and scatter settings.
public bool Sandbox.Clutter.ClutterComponent.Infinite { get; set; }
Returns true if in infinite streaming mode.
public Sandbox.Clutter.ClutterComponent.ClutterMode Sandbox.Clutter.ClutterComponent.Mode { get; set; }
Clutter generation mode - Volume or Infinite streaming.
public int Sandbox.Clutter.ClutterComponent.Seed { get; set; }
Seed for deterministic generation. Change to get different variations.
public Sandbox.Clutter.ClutterGridSystem.ClutterStorage Sandbox.Clutter.ClutterComponent.Storage { get; set; }
Storage for volume model instances. Serialized with component.
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.Clutter |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Clutter.ClutterComponent |