API ReferenceSandbox.Citizen
public sealed class Sandbox.Citizen.CitizenAnimationHelper : Sandbox.Component
Constructors
Showing 1 constructors
public CitizenAnimationHelper()
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Methods
Showing 6 methods
public void ProceduralHitReaction(Sandbox.DamageInfo info, float damageScale = 1, Vector3 force = null)
Parameters
damageScale: Default: 1force: Default: null
public void TriggerDeploy()
public void TriggerJump()
public void WithLook(Vector3 lookDirection, float eyesWeight = 1, float headWeight = 1, float bodyWeight = 1)
Parameters
eyesWeight: Default: 1headWeight: Default: 1bodyWeight: Default: 1
public void WithVelocity(Vector3 Velocity)
public void WithWishVelocity(Vector3 Velocity)
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Properties
Showing 34 properties
public Rotation Sandbox.Citizen.CitizenAnimationHelper.AimAngle { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.AimBodyWeight { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.AimEyesWeight { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.AimHeadWeight { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.BodyWeight { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.DuckLevel { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.EyeSource { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.EyesWeight { get; set; }
public Transform Sandbox.Citizen.CitizenAnimationHelper.EyeWorldTransform { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.FootShuffle { get; set; }Obsolete
Obsolete: Use MoveRotationSpeed
public Sandbox.Citizen.CitizenAnimationHelper.Hand Sandbox.Citizen.CitizenAnimationHelper.Handedness { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.HeadWeight { get; set; }
public System.Nullable`1<float> Sandbox.Citizen.CitizenAnimationHelper.Height { get; set; }
public Sandbox.Citizen.CitizenAnimationHelper.HoldTypes Sandbox.Citizen.CitizenAnimationHelper.HoldType { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkLeftFoot { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkLeftHand { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkRightFoot { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkRightHand { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsClimbing { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsGrounded { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsNoclipping { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsSitting { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsSwimming { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.IsWeaponLowered { get; set; }
public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.LookAt { get; set; }
public bool Sandbox.Citizen.CitizenAnimationHelper.LookAtEnabled { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.MoveRotationSpeed { get; set; }
public Sandbox.Citizen.CitizenAnimationHelper.MoveStyles Sandbox.Citizen.CitizenAnimationHelper.MoveStyle { get; set; }
public Sandbox.Citizen.CitizenAnimationHelper.SittingStyle Sandbox.Citizen.CitizenAnimationHelper.Sitting { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.SittingOffsetHeight { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.SittingPose { get; set; }
public Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle Sandbox.Citizen.CitizenAnimationHelper.SpecialMove { get; set; }
public Sandbox.SkinnedModelRenderer Sandbox.Citizen.CitizenAnimationHelper.Target { get; set; }
public float Sandbox.Citizen.CitizenAnimationHelper.VoiceLevel { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.Citizen |
| Type | class |
| Assembly | Base Library |
| Doc ID | T:Sandbox.Citizen.CitizenAnimationHelper |