s&box docs
API ReferenceSandbox.Citizen

public sealed class Sandbox.Citizen.CitizenAnimationHelper : Sandbox.Component

Constructors

Showing 1 constructors

Methods

Showing 6 methods

public void ProceduralHitReaction(Sandbox.DamageInfo info, float damageScale = 1, Vector3 force = null)

Parameters

  • damageScale: Default: 1
  • force: Default: null

public void TriggerDeploy()

public void TriggerJump()

public void WithLook(Vector3 lookDirection, float eyesWeight = 1, float headWeight = 1, float bodyWeight = 1)

Parameters

  • eyesWeight: Default: 1
  • headWeight: Default: 1
  • bodyWeight: Default: 1

public void WithVelocity(Vector3 Velocity)

public void WithWishVelocity(Vector3 Velocity)

Properties

Showing 34 properties

public float Sandbox.Citizen.CitizenAnimationHelper.FootShuffle { get; set; }Obsolete

Obsolete: Use MoveRotationSpeed

Metadata

FieldValue
NamespaceSandbox.Citizen
Typeclass
AssemblyBase Library
Doc IDT:Sandbox.Citizen.CitizenAnimationHelper

On this page

Constructorspublic CitizenAnimationHelper()Methodspublic System.Void ProceduralHitReaction(Sandbox.DamageInfo info, System.Single damageScale = 1, Vector3 force = null)public System.Void TriggerDeploy()public System.Void TriggerJump()public System.Void WithLook(Vector3 lookDirection, System.Single eyesWeight = 1, System.Single headWeight = 1, System.Single bodyWeight = 1)public System.Void WithVelocity(Vector3 Velocity)public System.Void WithWishVelocity(Vector3 Velocity)Propertiespublic Rotation Sandbox.Citizen.CitizenAnimationHelper.AimAngle { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.AimBodyWeight { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.AimEyesWeight { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.AimHeadWeight { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.BodyWeight { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.DuckLevel { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.EyeSource { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.EyesWeight { get; set; }public Transform Sandbox.Citizen.CitizenAnimationHelper.EyeWorldTransform { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.FootShuffle { get; set; }public Sandbox.Citizen.CitizenAnimationHelper.Hand Sandbox.Citizen.CitizenAnimationHelper.Handedness { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.HeadWeight { get; set; }public System.Nullable`1<System.Single> Sandbox.Citizen.CitizenAnimationHelper.Height { get; set; }public Sandbox.Citizen.CitizenAnimationHelper.HoldTypes Sandbox.Citizen.CitizenAnimationHelper.HoldType { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkLeftFoot { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkLeftHand { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkRightFoot { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.IkRightHand { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsClimbing { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsGrounded { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsNoclipping { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsSitting { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsSwimming { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.IsWeaponLowered { get; set; }public Sandbox.GameObject Sandbox.Citizen.CitizenAnimationHelper.LookAt { get; set; }public System.Boolean Sandbox.Citizen.CitizenAnimationHelper.LookAtEnabled { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.MoveRotationSpeed { get; set; }public Sandbox.Citizen.CitizenAnimationHelper.MoveStyles Sandbox.Citizen.CitizenAnimationHelper.MoveStyle { get; set; }public Sandbox.Citizen.CitizenAnimationHelper.SittingStyle Sandbox.Citizen.CitizenAnimationHelper.Sitting { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.SittingOffsetHeight { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.SittingPose { get; set; }public Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle Sandbox.Citizen.CitizenAnimationHelper.SpecialMove { get; set; }public Sandbox.SkinnedModelRenderer Sandbox.Citizen.CitizenAnimationHelper.Target { get; set; }public System.Single Sandbox.Citizen.CitizenAnimationHelper.VoiceLevel { get; set; }Metadata