API ReferenceSandbox.Clutter
ClutterDefinitionclass
A weighted collection of Prefabs and Models for random selection during clutter placement.
Constructors1
Showing 1 constructors
public ClutterDefinition()
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Methods1
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Properties6
Showing 6 properties
public System.Collections.Generic.List`1<Sandbox.Clutter.ClutterEntry> Sandbox.Clutter.ClutterDefinition.Entries { get; set; }
List of weighted entries
public bool Sandbox.Clutter.ClutterDefinition.IsEmpty { get; set; }
Returns:
bool—public Sandbox.AnyOfType`1<Sandbox.Clutter.Scatterer> Sandbox.Clutter.ClutterDefinition.Scatterer { get; set; }
public int Sandbox.Clutter.ClutterDefinition.TileRadius { get; set; }
Number of tiles to generate around the camera in each direction. Higher values = more visible range but more memory usage.
Returns:
int—public float Sandbox.Clutter.ClutterDefinition.TileSize { get; set; }
Gets the tile size as a float value.
Returns:
float—public Sandbox.Clutter.ClutterDefinition.TileSizeOption Sandbox.Clutter.ClutterDefinition.TileSizeEnum { get; set; }
Size of each tile in world units for infinite streaming mode.
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