s&box docs
API ReferenceSandbox.Clutter

public class Sandbox.Clutter.TerrainMaterialScatterer : Sandbox.Clutter.Scatterer

Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).

Constructors

Showing 1 constructors

Methods

Showing 1 methods

protected virtual System.Collections.Generic.List`1<Sandbox.Clutter.ClutterInstance> Generate(BBox bounds, Sandbox.Clutter.ClutterDefinition clutter, Sandbox.Scene scene = null)

Parameters

  • scene: Default: null

Properties

Showing 7 properties

public bool Sandbox.Clutter.TerrainMaterialScatterer.UseFallback { get; set; }

Use random clutter entry if no material mapping matches or no terrain is present.

Metadata

FieldValue
NamespaceSandbox.Clutter
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.Clutter.TerrainMaterialScatterer

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