Shaders
Writing shaders in code for s&box — HLSL in a VFX wrapper that combines vertex and pixel stages, with hot reloading on save.
Writing shaders in code for s&box — HLSL in a VFX wrapper that combines vertex and pixel stages, with hot reloading on save.
Getting Started
Creating shaders, the recommended code editor setup, and how shaders are compiled.
Attributes and Variables
Passing data from C# into your shaders.
Material
Working with the Material struct and its properties.
Modes
Shader render modes.
Shading Model
Customizing how surfaces are lit.
Render States
Blending, depth, stencil, and culling state.
Sampler States
Texture sampler configuration.
GPU Instancing
Drawing many copies of a model in a single draw call.
Command Lists
Deferred rendering commands attached to a camera.
Classes
Built-in HLSL helper classes for lighting, motion, screen-space tracing and more.
Reference
Default shader inputs and other reference material.