s&box docs

Movie Maker

Movie Maker is a timeline-based editor built into S&box for animating anything in your scene. Keyframe object properties, record gameplay, animate characters with bones and IK, and export finished videos โ€” all without leaving the editor.

Movie Maker is a timeline-based editor built into S&box for animating anything in your scene. Keyframe object properties, record gameplay, animate characters with bones and IK, and export finished videos โ€” all without leaving the editor.

What Can You Make?

  • Cutscenes โ€” choreograph cameras, characters, and events on a timeline
  • Trailers & Videos โ€” compose shots and export directly to video
  • Skeletal Animation โ€” pose and animate skinned characters with bones, IK, and motion editing
  • Timed Events โ€” synchronize lights, audio, UI, and gameplay triggers
  • Recorded Gameplay โ€” capture live gameplay and refine it into polished animation

How It Works

A Movie Player component in your scene controls playback of a Movie Resource, which contains tracks describing how properties change over time. Drag any GameObject or property onto the timeline to start animating it.

Movies can be embedded in a player or saved as reusable .movie assets. Combine multiple movies with sequences to organize complex multi-shot projects.

Pages

  • ๐ŸŒฑ Getting Started โ€” set up your first movie and learn the basics
  • ๐Ÿ—บ๏ธ Editor Map โ€” find your way around the interface
  • ๐Ÿ”‘ Keyframe Editing โ€” animate properties with keyframes
  • ๐Ÿ–Œ๏ธ Motion Editing โ€” fine-tune animations with curves and layers
  • ๐Ÿฆด Skeletal Animation โ€” animate characters with bones and IK
  • ๐ŸŽฅ Recording โ€” capture gameplay as animation data
  • ๐ŸŽž๏ธ Sequences โ€” combine clips into multi-shot projects
  • ๐Ÿ“ผ Exporting Video โ€” render to video files
  • ๐Ÿง‘โ€๐Ÿ’ป Playback API โ€” play movies from code
  • ๐Ÿง‘โ€๐Ÿ’ป Recording API โ€” record animations programmatically

Referenced API

Canonical API pages mentioned in this guide.

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