Audio

MusicPlayer is for music tracks and streaming audio that need programmatic control over playback, positioning, or visualization. For in-game sound effects and Sound components, see Sound.

MusicPlayer

MusicPlayer is for music tracks and streaming audio that need programmatic control over playback, positioning, or visualization. For in-game sound effects and Sound components, see Sound.

var music = MusicPlayer.Play( FileSystem.Mounted, "music/theme.ogg" );
music.Volume = 0.8f;
music.Repeat = true;

Streaming from a URL:

var music = MusicPlayer.PlayUrl( "https://example.com/stream.ogg" );

By default, MusicPlayer plays globally. To place it in world-space:

music.ListenLocal = false;
music.Position = WorldPosition;

Audio visualization:

ReadOnlySpan<float> spectrum = music.Spectrum;   // 512-element FFT magnitudes
float amplitude = music.Amplitude;               // approximate loudness

Supported Formats

CodecContainers
Opus.ogg, .opus, .webm
Vorbis.ogg, .webm
FLAC.flac
MP3.mp3
WAV / PCM.wav
AACMP4 (Windows only via Media Foundation, not recommended)

AAC is only available on Windows via system decoders and is not recommended. Use Opus instead.

Referenced API

Created at:
Updated at:

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