🐏Cheat Sheet
Sometimes you know what you're looking for, but you don't know where it is.
Sometimes you know what you're looking for, but you don't know where it is.
| Name | Code |
|---|
| Get GameObject Position | var p = go.WorldPosition; |
| Set GameObject Position | go.WorldPosition = new Vector3( 10, 0, 0 ); |
| Get Local Position | var p = go.LocalPosition; |
| Name | Code |
|---|
| Add component | var c = go.AddComponent<ModelRenderer>(); |
| Remove component | c.Destroy() |
| Disabling | c.Enabled = false; |
| Get GameObject | var go = c.GameObject; |
| Get Component | var c = go.GetComponent<ModelRenderer>(); |
| Get or Add | var c = go.GetOrAddComponent<ModelRenderer>(); |
| Iterate | foreach ( var c in go.Components.GetAll() ) |
| Deleted check | if ( c.IsValid() ) |
| Get all active | foreach ( var c in Scene.GetAll<CameraComponent>() ) |