Action Resources
You can create your own nodes by making a .action game resource.
You can create your own nodes by making a .action game resource.
First select a bunch of nodes that do whatever you want your new node to do, then right-click and select Create Custom Nodeโฆ

The button won't appear if it's not possible to split the selected nodes from the current graph, for example if you've selected the root node.
You'll then get a dialog to save your new node to a file.

After clicking Save, you'll see the selected nodes have been replaced by a new single node with the name you chose.

You can double-click on a custom node to open it in the editor. You'll see a root node was created for you, and if your selection had any out-going links there will be an output node too.

Referenced API
Canonical API pages mentioned in this guide.
Set this to what action will be (or was) performed.
ActionGraph to run when the relevant event occurs.
No summary available.
A simple button widget.
A wrapper to more easily create dialog windows.
Current selection set for the active map
No summary available.
A named output of a node. Use `!:Input.SetLink(LinkSource)`, or `!:Input.SetLinks(LinkSource[])` to connect this output to an input.