s&box docs
API ReferenceSandbox.Clutter

public class Sandbox.Clutter.ClutterEntry

Represents a single weighted entry in a `Sandbox.Clutter.ClutterDefinition`. Contains either a Prefab or Model reference along with spawn parameters.

Constructors

Showing 1 constructors

Properties

Showing 5 properties

public string Sandbox.Clutter.ClutterEntry.AssetName { get; set; }

Returns the primary asset reference as a string for debugging.

public bool Sandbox.Clutter.ClutterEntry.HasAsset { get; set; }

Returns whether this entry has a valid asset to spawn.

public Sandbox.Model Sandbox.Clutter.ClutterEntry.Model { get; set; }

Model to spawn as a static prop. Only used if `Sandbox.Clutter.ClutterEntry.Prefab` is null.

public Sandbox.GameObject Sandbox.Clutter.ClutterEntry.Prefab { get; set; }

Prefab to spawn. If set, this takes priority over `Sandbox.Clutter.ClutterEntry.Model`.

public float Sandbox.Clutter.ClutterEntry.Weight { get; set; }

Relative weight for random selection. Higher values = more likely to be chosen.

Metadata

FieldValue
NamespaceSandbox.Clutter
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.Clutter.ClutterEntry

On this page