API ReferenceEditor.MapDoc
public sealed class Editor.MapDoc.MapWorld : Editor.MapDoc.MapNode
MapWorld is the root node of a `Editor.MapDoc.MapDocument`, however it can have multiple sub `Editor.MapDoc.MapWorld` of prefabs.
Properties
Showing 4 properties
public System.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> Editor.MapDoc.MapWorld.Children { get; set; }
All children nodes of this world.
Note
This returns nested descendants currently, that might change?
public Editor.MapEditor.HammerSceneEditorSession Editor.MapDoc.MapWorld.EditorSession { get; set; }
public string Editor.MapDoc.MapWorld.MapPathName { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor.MapDoc |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.MapDoc.MapWorld |