API ReferenceEditor.MapDoc
MapNodeclass
A common class used for all objects in the world object tree.
object→MapNode
Methods2
Showing 2 methods
public void Remove()
Returns:
void—No results match this filter.
Properties10
Showing 10 properties
public System.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> Editor.MapDoc.MapNode.Children { get; set; }
Each MapNode can have many children. Children usually transform with their parents, etc.
public bool Editor.MapDoc.MapNode.GeneratesEntityModelGeometry { get; set; }
Does this map node generate models to use?
Returns:
bool—public string Editor.MapDoc.MapNode.Name { get; set; }
User specified name of this node
Returns:
string—public Editor.MapDoc.MapNode Editor.MapDoc.MapNode.Parent { get; set; }
The parent node, at the top level this will be the `Editor.MapDoc.MapWorld`
public string Editor.MapDoc.MapNode.TypeString { get; set; }
Native C++ type name for this map node (nice for debug, might disappear at some point)
Returns:
string—public bool Editor.MapDoc.MapNode.Visible { get; set; }
Visibility of this MapNode, e.g if it's been hidden by the user
Returns:
bool—No results match this filter.