API ReferenceEditor.MapDoc
public class Editor.MapDoc.MapNode
A common class used for all objects in the world object tree.
Methods
Showing 2 methods
public Editor.MapDoc.MapNode Copy()
Creates a copy of this map node.
public void Remove()
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Properties
Showing 10 properties
public System.Collections.Generic.IEnumerable`1<Editor.MapDoc.MapNode> Editor.MapDoc.MapNode.Children { get; set; }
Each MapNode can have many children. Children usually transform with their parents, etc.
public bool Editor.MapDoc.MapNode.GeneratesEntityModelGeometry { get; set; }
Does this map node generate models to use?
public string Editor.MapDoc.MapNode.Name { get; set; }
User specified name of this node
public Editor.MapDoc.MapNode Editor.MapDoc.MapNode.Parent { get; set; }
The parent node, at the top level this will be the `Editor.MapDoc.MapWorld`
public string Editor.MapDoc.MapNode.TypeString { get; set; }
Native C++ type name for this map node (nice for debug, might disappear at some point)
public bool Editor.MapDoc.MapNode.Visible { get; set; }
Visibility of this MapNode, e.g if it's been hidden by the user
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor.MapDoc |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.MapDoc.MapNode |