API ReferenceSandbox.MovieMaker.Properties
public sealed class Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem : Sandbox.GameObjectSystem<T>
Coordinates playing bone animations from `Sandbox.MovieMaker.MoviePlayer`s. Holds a `Sandbox.MovieMaker.Properties.BoneAccessor` for `Sandbox.SkinnedModelRenderer`s in the scene, which store any movie-controlled bone transforms.
Constructors
Showing 1 constructors
public MovieBoneAnimatorSystem(Sandbox.Scene scene)
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Methods
Showing 4 methods
public void ClearBones(Sandbox.SkinnedModelRenderer renderer)
Clears all movie-driven bone transformations for the given `renderer`.
public Transform GetParentSpaceBone(Sandbox.SkinnedModelRenderer renderer, int index)
Gets the current movie-driven parent-space transform for the given bone. If this bone isn't currently being controlled by a movie, returns its current transform.
public void SetParentSpaceBone(Sandbox.SkinnedModelRenderer renderer, int index, Transform transform)
Sets the current movie-driven parent-space transform for the given bone.
public void UpdateBones()
Applies any active movie-driven bone transformations.
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.MovieMaker.Properties |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem |