public static abstract sealed class Sandbox.Localization.Languages
A list of supported languages and metadata surrounding them
Related Guides
Broader workflow and conceptual references connected to this API.
Shader Graph is a visual scripting language that compiles to shader code. This is great for those who have never touched shader languages as well as those who have deep shader knowledge and want to quickly and easily prototype a shader idea they have.
When displaying text such as Hello World, you should instead use a localization token like #menu.helloworld. This will automatically replace the text with the corresponding language set by the user when set on a Label, allowing you to easily support multiple languages.
Methods
Showing 1 methods
public static Sandbox.Localization.LanguageInformation Find(string key)
Find a language by shortname, or full name
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Properties
Showing 1 properties
public static System.Collections.Generic.IEnumerable`1<Sandbox.Localization.LanguageInformation> Sandbox.Localization.Languages.List { get; set; }
Enumerate all languages, in no particular order
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.Localization |
| Type | class |
| Assembly | Sandbox.System |
| Doc ID | T:Sandbox.Localization.Languages |